Abstract paintings are displayed on the wall of the exhibition room, arranged similarly to exhibitions of historical collections in traditional museums. A special custom made mixed reality interface hangs in front of the paintings which acts as an intelligent video-camera. By watching the paintings through the screen of the interface, virtual three dimensional objects appear in front of them. The interface functions like a window that reveals virtual worlds apparently located physically in the real space, floating in front of the paintings. The virtual worlds are animated three dimensional reliefs made after famous paintings of Rembrandt. (Portrait of Agatha Bas 1641, Portraift of a Young Scholar 1631, Supper at Emmaus 1648, Pilgrims at Emmaus 1628-29). The statement of the installation comes from the tension between the physical reality of abstract paintings and the corresponding simulacrums made after the representational art of Rembrandt. Viewers confront with the substantial presence of nonfigurative paintings picturing binary computercodes, thus making perceptible the computer-generated figurative illusions. Technologically speaking, the installation is based on a special interface, which, through the real-time analysis of a live video image, augments the sight of the exhibition room in its physical reality with computer-generated visual elements.
The system consist of an interface containing a hand-held video camera and an LCD monitor, as well as special softwares for the analysis and visualisation. The freely movable interface, attached to the ceiling works like a videocamera with an extra-size display. Some abstract, geometric paintings are hung on the walls, depict binary numbers in the form of a two dimensional square-grid, comparable to to the one-dimensional bar codes we know from supermarkets... more
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